The objective of the game is to create an independent nation. Original Post FreeCol (Version 0.6.1, released Jun 13, 2007) - freecol-0.6.1-installer.jar 11.2 MBįreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. In the original Civ games, the goal was to reach the point of launching your starship to colonize Alpha Centauri before any other nation (note, the game starts at approximately 4000BC, so you really have a long way to go before you're launching starships :) You can win militarily in the obvious manner, or you can win by advancing your sciences faster. You can win economically by driving all other nations into poverty. Starting out with the simplest of tribes, you build up technology, economy, trade, and military to guide your nation to success via a number of possibly victories. The basic gist is you are administering a budding nation through history. Please note! You cannot have the sdl version and the gtk version installed at the same time! Translation updates (a total of 5191 translation strings updated in 53 different languages).Genre: Stratergy *FreeCiv (Version 2.1.0. Treasure trains are now displayed in the cargo report panel.Ī malfunctional AI should no longer stop the game.īetter handling of severe errors like out-of-memory and stack-overflow. There are now separate volume sliders for music and sound effects.Īdded a mod where basic buildings (level 1) needs to be constructed (except Town Hall and Carpenter's house).Īdded a mod for having 19th century nations. The escape key can now be used to close most panels. Recursive autosave directories should no longer be created. The colony panel is now properly updated when clearing the speciality of a worker. Units should no longer have their graphics clipped on the map. Scrolling on the map should now be smoother. It's now possible to add the same goods multiple times to the same stop in the trade route panel.įixes the scaling of several different panels (preferences). Reduces the amount of jumping around on the map while animating the moves of enemy units.Īccelerator keys can now be changed, saved and loaded in the preferences. Several bugs that might cause the game to crash have been fixed (for example when all settlements of a native player was destroyed).įixed several issues with goto-orders that made the game hang after end of turn.įixed several issues that forced a server reconnect.įixed leaking file descriptors that crashed the game on Windows. The AI will no longer equip specialists (like Elder Statemen) with muskets.ĪI ships should no longer get stuck outside native settlements. For example, the conquest advantage (spanish) will make the player focus on destroying the natives. National advantages will now change how the AI utilizes its military units. This mission is used for dragoons that are escorting artillery when attacking. The AI no longer defends its colonies with scouts.Īdding a new escort mission for protecting units. The computer players will now use more advanced tactics when defending and attacking. The AI can now buy units from Europe without cheating. The AI colony development and expansion have been improved. The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another. It's now possible to define nation specific unit types that can be recruited and purchased in Europe.Īdded tools for easily making new base tiles from a single tiling texture.Ī bug that prevented certain images from being overridden by mods has been fixed. Stay tuned!Īll 0.12.0 and 0.13.0 games should continue to work with 1.0.0. We will continue improving the game through numerous new releases. Greatly improved artificial intelligence (AI) for the computer players. Major changes to the tile goods production so that the actual values matches the original game. Some highlighted changes since version 0.13.0 are: We are extremely proud to finally announce FreeCol 1.0.0! Our releases have until now been marked as alpha/beta even though the number of downloads for our game has long been counted in the millions. On this very day, 20 years ago, we made the first public release of FreeCol. On this very day, 20 years ago, we made the first public release of
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